Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X

Votes

0

Found in

2019.3.0a8

2019.3.1f1

2020.1

Issue ID

1221822

Regression

Yes

Crash on RepaintController::RenderPlayMode when setting the Game View Resolution to dimensions with a large difference

Scene/Game View

-

How to reproduce:
1. Open attached project "Case_1221822"
2. Open Game View Window
3. Change the Game View Resolution to "crash (81921x10)"

Reproducible with: 2019.3.0a8, 2019.3.3f1, 2020.1.0a25
Not Reproducible with: 2017.4.37f1, 2018.4.18f1

First lines of the stack trace:
0x00007FF7D6D7F765 (Unity) RepaintController::RenderPlayModeViewCameras
0x00007FF7D75097FE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
0x00007FF7D7D40832 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
0x00000157D4A84B27 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
0x00000157D4A84A63 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal

Notes:
1. Reproduces when one dimension is set to 81921 - 99999 and the other is set to 10
2. Throws an error on 2019.3.0a7 and earlier "RenderTexture.Create failed: width & height must be larger than 0"

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a2

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.0b1

  3. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.6f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.