Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.18f1
Issue ID
UUM-25395
Regression
Yes
Crash on RendererUpdateManager::UpdateSingleRenderer when undoing the adding of an Animation Object as a child to a parent GameObject
Reproduction steps:
1. Open the attached project “IN-29165“
2. Drag the “AnimationObject“ from the Project window onto the “GameObject“ in the Hierarchy window
3. Undo
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 2021.3.12f1, 2021.3.18f1
Not reproducible with: 2020.3.44f1, 2021.3.8f1, 2022.2.5f1, 2023.1.0b2
Could not test with: 2021.3.9f1, 2021.3.11f1 (the Editor crashes with a different stack trace of an already known issue (UUM-13617))
Reproduced on: Windows 10 Pro
Notes: Reproducible when the Animation Object is made a child of another GameObject
First few lines of the stack trace:
{{0x00007ff6cfb62c0b (Unity) RendererUpdateManager::UpdateSingleRenderer}}
{{0x00007ff6cfb4d48f (Unity) Renderer::SetLocalAABB}}
{{0x00007ff6cf352cff (Unity) SpriteRendererDataAccessExtensions_CUSTOM_SetLocalAABB_Injected}}
{{0x000002e4187ab4dc (Mono JIT Code) (wrapper managed-to-native) UnityEngine.U2D.SpriteRendererDataAccessExtensions:SetLocalAABB_Injected (UnityEngine.SpriteRenderer,UnityEngine.Bounds&)}}
{{0x000002e4187ab38b (Mono JIT Code) UnityEngine.U2D.SpriteRendererDataAccessExtensions:SetLocalAABB}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Resolution Note:
Closing this issue as a duplicate of DANB-201, will be handled for 2021.3 from there.