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Third Party Issue
Third Party Issue in 2023.3.X
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b11
2023.3.0a7
Issue ID
UUM-49796
Regression
No
Crash on RaiseException when exiting and re-entering Play Mode
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/Scenes/01 MainMenuDoozy.unity“ Scene
3. Enter the Play Mode
4. In the Game View select “Go to Login“
5. Enter “test@test.com“ in the email field and “test123“ in the password field
6. Select “Login“ and wait
7. Check all of the boxes and select “Continue“
8. Select “Ranges > Open Range” and wait for it to load
9. Exit Play Mode
10. Enter Play Mode again and observe the crash
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Reproduced on: Windows 10 (22H2)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFA952FCF19 (KERNELBASE) RaiseException
0x00007FF9F03A064C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\utils\mono-log-common.c:143] mono_log_write_logfile
0x00007FF9F038C4A2 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:172] monoeg_g_logv_nofree
0x00007FF9F038C57C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:215] monoeg_assertion_message
0x00007FF9F038C5C9 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:231] mono_assertion_message
Note: Couldn’t test Player due to build failing
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Resolution Note:
The users project makes use of a plugin called NatDevice. During domain reload where the current child domain has been unloaded but prior to the new one being loaded a native NatDevice thread attempts to access a managed (C#) string object. This results in a fatal exception which crashes the editor. This will need to be fixed by the developer of the NatDevice plugin.
Resolution Note (2023.3.X):
The users project makes use of a plugin called NatDevice. During domain reload where the current child domain has been unloaded but prior to the new one being loaded a native NatDevice thread attempts to access a managed (C#) string object. This results in a fatal exception which crashes the editor. This will need to be fixed by the developer of the NatDevice plugin.