Search Issue Tracker
Fixed
Fixed in 2021.3.19f1
Votes
0
Found in
2021.3.16f1
Issue ID
UUM-22236
Regression
Yes
Crash on __pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project
Reproduction steps:
1. Create and open a "LEGO Microgame" project
2. Close the pop-up window
3. Open Tutorials → Show Tutorials
4. In the Tutorials window scroll down to the bottom
4. Double-click on the "Build and publish" tutorial section
Expected result: “Build and publish” tutorial is opened
Actual result: Unity crashes
Reproducible with: 2021.3.16f1,
Not reproducible with: 2020.3.44f1, 2021.3.15f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25
Reproducible on: macOS 12.6 (Intel), macOS 13.1 (Intel)
{noformat}#0 0x007ff81b5ce22a in __pthread_kill
#1 0x007ff81b54fca5 in abort
#2 0x007ff81b5c0082 in abort_message
#3 0x007ff81b5b123d in demangling_unexpected_handler()
#4 0x007ff81b2ae023 in _objc_terminate()
#5 0x007ff81b5bf4a5 in std::__terminate(void (*)())
#6 0x007ff81b5c1d05 in __cxa_get_exception_ptr
#7 0x007ff81b5c1ccc in __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment