Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.1.17f1
Votes
0
Found in
2022.3.8f1
2023.1.8f1
Issue ID
UUM-47920
Regression
Yes
Crash on MonoScriptInfoScraper::SetupScriptingDomainCustomDependencies when scripts are recompiled
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Enter the Play mode
3. If it does not crash exit and enter the Play mode again
Expected result: The Play mode starts
Actual result: Editor crashes
Reproducible with: 2022.3.0f1, 2022.3.8f1, 2023.1.8f1, 2023.2.0a16
Not reproducible with: 2021.3.29f1, 2022.2.21f1, 2023.3.0a3
Fixed in: 2023.2.0a17
Reproducible on: Windows 10
Not reproducible on: no other environment tested
First few lines of stack trace:
{noformat}0x00007ff6791bb203 (Unity) MonoScriptInfoScraper::SetupScriptingDomainCustomDependencies
0x00007ff67a6311a5 (Unity) CompileAndDomainReload
0x00007ff67a64fcf2 (Unity) RefreshInternalV2
0x00007ff67a657e9f (Unity) StopAssetImportingV2Internal
0x00007ff67a645e3d (Unity) InitialRefreshV2
0x00007ff679e597a6 (Unity) Application::InitializeProject{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Resolution Note (fix version 2023.1.17f1):
Fixed rate crash in SetupScriptingDomainCustomDependencies when domain reloading on a project with invalid assemblies loaded.
Resolution Note (fix version 2022.3.11f1):
Fixed rate crash in SetupScriptingDomainCustomDependencies when domain reloading on a project with invalid assemblies loaded.