Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.1.17f1
Votes
0
Found in
2022.3.8f1
2023.1.8f1
Issue ID
UUM-47920
Regression
Yes
Crash on MonoScriptInfoScraper::SetupScriptingDomainCustomDependencies when scripts are recompiled
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Enter the Play mode
3. If it does not crash exit and enter the Play mode again
Expected result: The Play mode starts
Actual result: Editor crashes
Reproducible with: 2022.3.0f1, 2022.3.8f1, 2023.1.8f1, 2023.2.0a16
Not reproducible with: 2021.3.29f1, 2022.2.21f1, 2023.3.0a3
Fixed in: 2023.2.0a17
Reproducible on: Windows 10
Not reproducible on: no other environment tested
First few lines of stack trace:
{noformat}0x00007ff6791bb203 (Unity) MonoScriptInfoScraper::SetupScriptingDomainCustomDependencies
0x00007ff67a6311a5 (Unity) CompileAndDomainReload
0x00007ff67a64fcf2 (Unity) RefreshInternalV2
0x00007ff67a657e9f (Unity) StopAssetImportingV2Internal
0x00007ff67a645e3d (Unity) InitialRefreshV2
0x00007ff679e597a6 (Unity) Application::InitializeProject{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning an Object to a custom DebugUI.ObjectField in Rendering Debugger
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
Resolution Note (fix version 2023.1.17f1):
Fixed rate crash in SetupScriptingDomainCustomDependencies when domain reloading on a project with invalid assemblies loaded.
Resolution Note (fix version 2022.3.11f1):
Fixed rate crash in SetupScriptingDomainCustomDependencies when domain reloading on a project with invalid assemblies loaded.