Search Issue Tracker
Active
Votes
1
Found in [Package]
2.0.0
Issue ID
BAR-391
Regression
No
Crash on MemoryProfiler::UnregisterAllocation after running Sentis Model
Reproduction steps:
1. Open the “IN-83707.zip” project
2. In the Menu bar, press “Tools” → “Test TTS ICE”
3. Observe the crash
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 2.0.0 (2022.3.47f1, 6000.0.20f1)
Could not test with: 1.6.0-pre.1 (2021.3.44f1) (Missing definitions)
Reproducible on: macOS 14.6.1 (M1 Max)
Not reproducible on: No other environment tested
Note: If the crash does not occur instantly, repeat steps 2-3 and wait for a minute until the crash appears
First few lines of the stack trace:
#0 0x0000010346e5dc in MemoryProfiler::UnregisterAllocation(void*, unsigned long, MemLabelId const&)
#1 0x0000010304b570 in MemoryManager::TryDeallocateWithLabel(void*, MemLabelId, char const*, int)
#2 0x00000103045adc in free_alloc_internal(void*, MemLabelId const&, char const*, int)
#3 0x00000102c9767c in UnsafeUtility::Free(void*, NativeCollection::Allocator, ScriptingExceptionPtr*)
#4 0x00000102c97574 in UnsafeUtility_CUSTOM_Free(void*, NativeCollection::Allocator)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
volterider
May 03, 2025 18:29
I'm creating a new project, the editor crashes, loading elements and the menu about the problem. I re-formatted the disk, changed it, it doesn't work, what should I do?