Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2019.4.1f1
2021.1
Issue ID
1289597
Regression
No
Crash on mecanim::ValueArrayCopy<0> when playing Animations in Play Mode
How to reproduce:
1. Open the attached project (Fairy Land.zip)
2. Enter Play Mode
3. Move around with your character until the AI characters finish fighting
4. If the crash doesn't occur then exit Play Mode and go back to step 2
Reproducible with: 2019.4.15f1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7
Could not test with: 2018.4.29f1 (errors when downgrading project)
First lines of the stack trace:
0x00007FF72DD4BC3F (Unity) mecanim::ValueArrayCopy<0>
0x00007FF72DD10871 (Unity) AnimationLayerMixerPlayable::LayerMixerProcess
0x00007FF72DD115EA (Unity) AnimationLayerMixerPlayable::ProcessAnimation
0x00007FF72DCFB5EC (Unity) AnimationMixerPlayable::MixerProcess
0x00007FF72DCFC12B (Unity) AnimationMixerPlayable::ProcessAnimation
0x00007FF72DCB178D (Unity) `anonymous namespace'::ProcessPlayableGraph
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment