Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a12
2020.1.0a18
Issue ID
1211300
Regression
Yes
Crash in RtlUserThreadStart when baking Global Illumination using Progressive GPU
Steps to reproduce:
1. Open the attached project ("1211300.zip")
2. Open "CrashScene" Scene (Might crash after this step as it auto-bakes)
3. Select "GameObject" in the Hierarchy
4. Move it so the light would rebake
Reproducible with: 2020.1.0a12, 2020.1.0a21
Not reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a11
Couldn't properly test 2017.4 and 2018.4 due to Filtering Denoisers settings being unavailable
First lines of the stacktrace:
0x00007FFD4A92CED1 (ntdll) RtlUserThreadStart
Notes:
- The issue only reproduces when OpenImageDenoise is set as Ambient Occlusion Denoiser and both Direct Denoiser and Indirect Denoiser is set to None
- Sometimes checking Multiple Importance Sampling might help evoke the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
This is a duplicate of issue #1106048