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Duplicate

Votes

0

Found in

2020.1.0a12

2020.1.0a18

Issue ID

1211300

Regression

Yes

Crash in RtlUserThreadStart when baking Global Illumination using Progressive GPU

Progressive Lightmapper

-

Steps to reproduce:
1. Open the attached project ("1211300.zip")
2. Open "CrashScene" Scene (Might crash after this step as it auto-bakes)
3. Select "GameObject" in the Hierarchy
4. Move it so the light would rebake

Reproducible with: 2020.1.0a12, 2020.1.0a21
Not reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a11
Couldn't properly test 2017.4 and 2018.4 due to Filtering Denoisers settings being unavailable

First lines of the stacktrace:
0x00007FFD4A92CED1 (ntdll) RtlUserThreadStart

Notes:
- The issue only reproduces when OpenImageDenoise is set as Ambient Occlusion Denoiser and both Direct Denoiser and Indirect Denoiser is set to None
- Sometimes checking Multiple Importance Sampling might help evoke the crash

  1. This is a duplicate of issue #1106048

    Crash on (ntdll) RtlUserThreadStart when generating lighting

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