Search Issue Tracker
Fixed in 1.3.0-preview.9
Votes
0
Found in [Package]
1.3.0-preview.5
Issue ID
1235201
Regression
No
Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when trying to inspect a Job in Burst Inspector
Reproduction steps:
1. Open the project attached by the user
2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSettings -> Player -> Scripting Define Symbols)
3. Open Burst Inspector (Jobs -> Burst -> Open Inspector...)
4. In the search field type "MoveInputCancelSystem.ProcessCancels" and select it
Reproducible with: Burst 1.3.0-preview.5 (2019.3.7f1), 1.3.0-preview.8 (2019.3.7f1)
Not reproducible with: Burst 1.3.0-preview.9 (2019.3.7f1, 2019.3.11f1)
First lines of the stacktrace:
at (wrapper managed-to-native) object.wrapper_native_00007FF9BB912120 (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x00016] in <437ba245d8404784b9fbab9b439ac908>:0
at (wrapper delegate-invoke) <Module>.invoke_void_FunctionBodyBuilder_Value_Value_uint_bool (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x00069] in <2211e203e83747949c2109f73188f222>:0
at Burst.Backend.StandardCompilerBackend.Store (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x0000d] in <2211e203e83747949c2109f73188f222>:0
at Burst.Backend.ChainCompilerBackend.Store (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x0000d] in <2211e203e83747949c2109f73188f222>:0
at Burst.Compiler.IL.Intrinsics.VectorProcessor.TryStoreLocal (Burst.Compiler.IL.Syntax.ILStoreLocal,Burst.Backend.LocalVariable) [0x000c2] in <d44e69c6e62c40a48187c633e22e4133>:0
at Burst.Compiler.IL.ILCompiler.TryIntrinsicStoreLocal (Burst.Compiler.IL.Syntax.ILStoreLocal,Burst.Backend.LocalVariable) [0x00019] in <d44e69c6e62c40a48187c633e22e4133>:0
Notes:
- After upgrading to 1.3.0-preview.9 the issue might reproduce once, but after reopening the project won't reproduce anymore
- The issue seems to be caused by incorrect handling of variable casting to "uint" ((uint)someVariable)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment