Search Issue Tracker
Fixed in 1.3.0-preview.9
Votes
0
Found in [Package]
1.3.0-preview.5
Issue ID
1235201
Regression
No
Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when trying to inspect a Job in Burst Inspector
Reproduction steps:
1. Open the project attached by the user
2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSettings -> Player -> Scripting Define Symbols)
3. Open Burst Inspector (Jobs -> Burst -> Open Inspector...)
4. In the search field type "MoveInputCancelSystem.ProcessCancels" and select it
Reproducible with: Burst 1.3.0-preview.5 (2019.3.7f1), 1.3.0-preview.8 (2019.3.7f1)
Not reproducible with: Burst 1.3.0-preview.9 (2019.3.7f1, 2019.3.11f1)
First lines of the stacktrace:
at (wrapper managed-to-native) object.wrapper_native_00007FF9BB912120 (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x00016] in <437ba245d8404784b9fbab9b439ac908>:0
at (wrapper delegate-invoke) <Module>.invoke_void_FunctionBodyBuilder_Value_Value_uint_bool (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x00069] in <2211e203e83747949c2109f73188f222>:0
at Burst.Backend.StandardCompilerBackend.Store (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x0000d] in <2211e203e83747949c2109f73188f222>:0
at Burst.Backend.ChainCompilerBackend.Store (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.Value,uint,bool) [0x0000d] in <2211e203e83747949c2109f73188f222>:0
at Burst.Compiler.IL.Intrinsics.VectorProcessor.TryStoreLocal (Burst.Compiler.IL.Syntax.ILStoreLocal,Burst.Backend.LocalVariable) [0x000c2] in <d44e69c6e62c40a48187c633e22e4133>:0
at Burst.Compiler.IL.ILCompiler.TryIntrinsicStoreLocal (Burst.Compiler.IL.Syntax.ILStoreLocal,Burst.Backend.LocalVariable) [0x00019] in <d44e69c6e62c40a48187c633e22e4133>:0
Notes:
- After upgrading to 1.3.0-preview.9 the issue might reproduce once, but after reopening the project won't reproduce anymore
- The issue seems to be caused by incorrect handling of variable casting to "uint" ((uint)someVariable)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
Add comment