Search Issue Tracker
Fixed
Fixed in 2022.3.27f1, 6000.0.1f1
Votes
0
Found in
2022.3.20f1
2023.2.11f1
2023.3.0b8
6000.0.0b11
Issue ID
UUM-64099
Regression
Yes
Crash on GetGroupNameFromGUID when opening a specific project
Steps to reproduce:
1. Open the “users attached project”
2. Observe the crash
Reproducible with versions:2022.2.0a8, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with versions: 2021.3.35f1, 2022.2.0a7
Reproducible on: macOS Sonoma 14.2.1 (Intel), Windows 11 (By the reporter)
Not reproducible on: no other environment tested
First few line of Stack Trace:
{noformat}#0 0x0000010d8b5888 in GetTargetAssemblyByScriptPath(core::basic_string<char, core::StringStorageDefault<char>> const&)
#1 0x0000010dff8646 in GetGroupNameFromGUID(UnityGUID const&)
#2 0x0000010dff8510 in LocalizationDatabase::ReloadAllEditorLocalizationAssets()
#3 0x0000010bc01b69 in CallbackArray::Invoke()
#4 0x0000010d4eb0f1 in ProfilerCallbackInvoke<CallbackArray, &GlobalCallbacks::editorFinishedLoadingProject>::Invoke(char const*){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Add comment