Search Issue Tracker
Fixed
Fixed in 6000.0.13f1, 7000.0.0a1
Votes
1
Found in
2023.2.11f1
2023.3.0b8
6000.0.0b11
7000.0.0a1
Issue ID
UUM-64098
Regression
No
Crash on FlareManager::DeleteFlare when exiting Play Mode after selecting the Scene View
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/Assets/Scenes/MVP/Scene_Game_MVP.unity“ scene
3. Enter Play Mode
4. Focus on the Scene View by selecting it
5. Exit Play Mode
6. Observe the crash
Reproducible with: 2023.2.11f1, 2023.3.0b8
Could not test with: 2021.3.35f1, 2022.3.20f1 (due to assembly and coding errors when downgrading the project)
Reproduced on: Windows 10
Not reproducible on: macOS Sonoma 14.2.1 (Intel)
First few lines of the stack trace:
0x00007FFBDAC737AF (Unity) FlareManager::DeleteFlare
0x00007FFBDAC81F06 (Unity) Light::SetupFlare
0x00007FFBDAD3310B (Unity) RenderSettings::UpdateGlobalState
0x00007FFBDB0223E9 (Unity) CallbackArray2<Camera & __ptr64,Camera & __ptr64>::Invoke
0x00007FFBDB023B78 (Unity) RuntimeSceneManager::SetActiveScene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Add comment