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Fixed in 0.9.0
Votes
0
Found in [Package]
0.8.0
Issue ID
1233640
Regression
No
Crash on ExecuteJob when repeatedly entering and exiting Play mode on a NetCode sample project
Reproduction steps:
1. Open the project attached by the user
2. Open "SampleScene"
3. Enter Play mode repeatedly until it crashes
Reproducible with: 2019.3.0b11, 2020.1.0b5, 2020.2.0a5 (Entities 0.8.0, NetCode 0.1.0)
Didn't try to test with older versions than 2019.3.0b11 since it's the first version where NetCode is available
Stacktrace:
0x00007FFFB0CF1DE0 (03cbf0824d5c2b552be4b6829577607) 3A6FB25F74F27093
0x00007FF6F0FE71E4 (Unity) ExecuteJob
0x00007FF6F0FE744C (Unity) ExecuteJobCopyData
0x00007FF6F0FE82A2 (Unity) ForwardJobForEachToManagedDefer
0x00007FF6F0FCE3CC (Unity) JobQueue::Exec
0x00007FF6F0FCED1A (Unity) JobQueue::ExecuteJobFromHighPriorityStack
Notes:
- The project was made by following the steps here: https://docs.unity3d.com/Packages/com.unity.netcode@0.0/manual/getting-started.html
- The crash doesn't reproduce consistently
- Can't downsize the project much as any changes in packages or the project seem to decrease the likelihood for the crash to reproduce. Still looking for a more reliable repro
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