Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.2.0
Issue ID
1216890
Regression
Yes
[HDRP] [DX12] Editor crashes when switched to DX12
Versions tested: 2019.3.0f6 + 7.2.0
1) Create an HDRP template
2) Go to Edit ->Project Settings -> Player -> Other Settings
3) Change Windows Graphics API to DirectX 12
4) Observe that the Editor crashes
Expected result: Should switch to dx12 without issues.
Comments (7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
keni4
Jan 04, 2023 09:58
Broken in 2022.2.1 f1
valentinwinkelmann
Feb 07, 2021 11:38
The same thing happens to me.
tetr4_
Nov 10, 2020 04:39
This error happens with 2021.1.0a4.949
Arkayx
Nov 03, 2020 21:44
I just ran into this issue, with Unity 2020.1.11f1 & HDRP 8.2.0
It happens when I try to add a Fog to my Global Volume. I disabled the fog for testing and it works just fine.
Don't know if this will be helpful though, but I think it's better to report use cases where this issue occurs.
zsami
Sep 28, 2020 22:34
It is still present.
I have ASUS ROG STRIX RTX 2070 SUPER
Unity versions with this problem:
2020.1.6f1
2019.4.11f1
IcyWalker
Sep 14, 2020 19:22
This is still happening in the newest unity, it's not fixed
bonannialberto
Jun 04, 2020 16:29
Still present in 7.3? I'm experiencing the same issue from 2019.3.15 to 2020.1.0b