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Fixed
Votes
0
Found in
2022.2.16f1
2023.1.0b13
Issue ID
UUM-33300
Regression
Yes
Crash on ClothScene::ProcessComponentUpdates when entering the Play Mode when Reload Scene is disabled and the Scene contains a GameObject with Cloth component
Reproduction steps:
1. Open the attached Project “Test22”
2. Open the “SampleScene” Scene
3. Enter the Play Mode
Expected result: The Play Mode is entered
Actual result: Editor crashes
Reproducible with: 2022.2.0a9, 2022.2.14f1, 2023.1.0b13, 2023.2.0a5
Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.0a8
Fixed in: 2023.2.0a6
Reproducible on: macOS 13.3.1 (M1 Max), macOS 13.3.1 (Intel), Windows 10
First few lines of the stack trace:
#0 0x00000105abe4fa in ClothScene::ProcessComponentUpdates(ClothScene::SceneObject&, Vector3f, bool) 3
#1 0x00000105abdc43 in ClothScene::PrepareScene(float) 4
#2 0x00000105abbdee in ClothScene::Update(float) 5
#3 0x00000105abbd41 in ClothManager::LateUpdate() 6
#4 0x00000105abb8de in ClothManager::Initialize()::PostLateUpdatePhysicsSkinnedClothBeginUpdateRegistrator::Forward() 7
#5 0x00000105224afd in ExecutePlayerLoop(NativePlayerLoopSystem*) 8
#6 0x00000105224ab5 in ExecutePlayerLoop(NativePlayerLoopSystem*)
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-16091