Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
2018.3.0f2
Issue ID
1113683
Regression
Yes
Crash on CastFilter::preFilter when calling Physics.OverlapSphereNonAlloc with radius of float.MaxValue
How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. Press Play
Reproducible with: 2019.2.0a1, 2019.1.0a14, , 2018.3.3f1, 2018.3.0a5,
Regression introduced in: 2018.3.0a5.
Not reproducible with: 2018.3.0a1, 2018.3.0a4, 2018.2.20f1.
Notes:
The crash happens on line "Physics.OverlapSphereNonAlloc(Vector3.zero, float.MaxValue, colliders, layerMask);" PhysicsOverlapTest.cs: 18.
The crash doesn't happen if GameObjects are not destroyed.
------------------------------
fixed in 2019.2.0a7, 2019.1.0b7, 2018.3.10f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment