Search Issue Tracker

Fixed in 2018.3.X

Fixed in 2019.1.X

Votes

0

Found in

2018.3.0a5

2018.3.0f2

Issue ID

1113683

Regression

Yes

Crash on CastFilter::preFilter when calling Physics.OverlapSphereNonAlloc with radius of float.MaxValue

Physics

-

How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. Press Play

Reproducible with: 2019.2.0a1, 2019.1.0a14, , 2018.3.3f1, 2018.3.0a5,
Regression introduced in: 2018.3.0a5.
Not reproducible with: 2018.3.0a1, 2018.3.0a4, 2018.2.20f1.

Notes:
The crash happens on line "Physics.OverlapSphereNonAlloc(Vector3.zero, float.MaxValue, colliders, layerMask);" PhysicsOverlapTest.cs: 18.
The crash doesn't happen if GameObjects are not destroyed.

------------------------------
fixed in 2019.2.0a7, 2019.1.0b7, 2018.3.10f1.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.