Search Issue Tracker
Active
Under Consideration for 2.5.X
Votes
0
Found in [Package]
2.5.1 - Collections
Issue ID
ECSB-1354
Regression
No
Crash on block_locate_free when setting a NativeHashMap value inside a job
How to reproduce:
1. Open the attached "CrashRepro" project
2. Open the “Assets/Scenes/MainScene/MainScene.unity“ Scene
2. Enter Play Mode
Reproducible with: 2.4.3 (6000.0.10f1), 2.5.1 (6000.0.23f1)
Can’t test with: 2021.3.44f1, 2022.3.50f1 (errors in the Console)
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
0x00007FFE6F48E6CC (Unity) block_locate_free
0x00007FFE6F48EE72 (Unity) tlsf_memalign
0x00007FFE6CFD4D8B (Unity) DynamicHeapAllocator::Allocate
0x00007FFE6CFE3E85 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FFE6CFD55BD (Unity) MemoryManager::Allocate
0x00007FFE6CFDFF6E (Unity) malloc_internal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment