Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.3.0b6
6000.0.0b11
Issue ID
UUM-63377
Regression
Yes
Crash on AddGpuProgramParameters when opening a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: The project is opened
Actual result: Editor crashes
Reproducible with: 2023.3.0a16, 2023.3.0b6
Not reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0a15
Reproducible on: Windows 10, Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}
0x00007FFB96F37BCE (Unity) AddGpuProgramParameters
0x00007FFB96F37FDC (Unity) AddParameters
0x00007FFB96F49D8B (Unity) LoadParameters
0x00007FFB96F3F40C (Unity) ShaderLab::SubProgram::CreateFromSerializedSubProgram{noformat}
Note: Deleting Library folder stops the project from crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
There is clearly something corrupted in the Library folder.
However, I could not find how it was corrupted, and there is not much we can do at this point.
As noted in the comments, deleting the Library solves the issue anyway, and no information is lost.
We will keep an eye for possible issues when upgrading projects from one version to another.