Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.2f1
Issue ID
891419
Regression
No
Crash in CanHandleConnectGameObjectToPrefabDrag when dragging Prefabs onto or between GameObjects with ALT key presed
How to reproduce:
1. Open the attached "New Unity Project 4" project and open "1" scene
2. Select two or more "Cube" prefabs from Assets window
3. Drag and drop them onto or between GameObjects in Hierarchy while holding ALT key
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with - 2017.1.0a3, 5.6.0f1, 5.5.2p3, 5.4.5f1
Notes:
1. In 5.6 or 2017.1 versions, Editor won't crash if you drag and drop Prefabs between GameObjects, but will crash if you will drag and drop Prefabs onto GameObject
2. Crash might not occur the first time, but usually happens around second or third time
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment