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By Design
Votes
0
Found in [Package]
1.0.3
Issue ID
1319150
Regression
No
"Could not resolve <...>, because it is not a child Transform in the Animator hierarchy" warnings after animations play
Reproduction steps:
1. Open attached user project and scene "SampleScene"
2. Enter Play Mode
3. Wait until the animations are finished and observe Console window
Expected result: No warnings
Actual result: "Could not resolve <...> because it is not a child Transform in the Animator hierarchy" warnings
Reproducible with: 1.0.3 (2020.3.0f1, 2021.1.0b11, 2021.2.0a8)
Could not test with: 2018.4.32f1, 2019.4.22f1 (AnimationRigging RigLayer functionality missing)
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Resolution Note:
This is the expected behaviour. You cannot add transform at runtime once the animator component is already binded.
All the transforms needed by rigging constraint must exist on the game object hierarchy to get binding information before the animator get his first OnEnable call.
Create your rigging transforms on your unity chan model in the editor rather than adding them at runtime.