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Votes

1

Found in [Package]

1.4.13RC7

Issue ID

UVSB-1052

Regression

Yes

Could not load connection between 'value' warnings appear after updating a project to 2020.2

Package: Visual Scripting

-

Steps to reproduce
* Open this [project|https://drive.google.com/file/d/1lAryBBbmttiIvUNaKzqSWZBjzlzNZZLe/view?usp=sharing] with Unity 2020.2.0b2

Notice issue >> Numerous warnings... 
{code:java}
// Failed to define InvokeMember#348ae...:
System.MissingMemberException: No matching method found: 'TextMeshProUGUI.SetText (String)'
Candidates:
Void SetText(System.String, Boolean)
Void SetText(System.String, Single)
Void SetText(System.String, Single, Single)
Void SetText(System.String, Single, Single, Single)
Void SetText(System.String, Single, Single, Single, Single)
Void SetText(System.String, Single, Single, Single, Single, Single)
Void SetText(System.String, Single, Single, Single, Single, Single, Single)
Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single)
Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single, Single)
Void SetText(System.Text.StringBuilder)
Void SetText(Char[])
Void SetText(Char[], Int32, Int32)
at Ludiq.Member.ReflectMethod (System.Collections.Generic.IEnumerable`1[T] candidates) [0x0003b] in Ludiq.Core.Runtime\Reflection\Member.cs:743
at Ludiq.Member.Reflect () [0x001ef] in Ludiq.Core.Runtime\Reflection\Member.cs:678
at Ludiq.Member.EnsureReflected () [0x00008] in Ludiq.Core.Runtime\Reflection\Member.cs:772
at Bolt.MemberUnit.Definition () [0x00000] in Bolt.Flow.Runtime\Framework\Codebase\MemberUnit.cs:35
at Bolt.InvokeMember.Definition () [0x00000] in Bolt.Flow.Runtime\Framework\Codebase\InvokeMember.cs:69
at Bolt.Unit.Define () [0x00015] in Bolt.Flow.Runtime\Unit.cs:149
UnityEngine.Debug:LogWarning (object)
Bolt.Unit:Define () (at Bolt.Flow.Runtime/Unit.cs:158)
Bolt.Unit:AfterAdd () (at Bolt.Flow.Runtime/Unit.cs:44)
Ludiq.GraphElementCollection`1<Bolt.IUnit>:AfterAdd (Bolt.IUnit) (at Ludiq.Graphs.Runtime/GraphElementCollection.cs:46)
Ludiq.GraphElementCollection`1<Bolt.IUnit>:InsertItem (int,Bolt.IUnit) (at Ludiq.Graphs.Runtime/GraphElementCollection.cs:77)
System.Collections.ObjectModel.Collection`1<Bolt.IUnit>:Add (Bolt.IUnit)
Ludiq.VariantCollection`2<Ludiq.IGraphElement, Bolt.IUnit>:Add (Ludiq.IGraphElement) (at Ludiq.Core.Runtime/Collections/VariantCollection.cs:45)
Ludiq.MergedKeyedCollection`2<System.Guid, Ludiq.IGraphElement>:Add (Ludiq.IGraphElement) (at Ludiq.Core.Runtime/Collections/MergedKeyedCollection.cs:151)
Ludiq.Graph:OnAfterDependenciesDeserialized () (at Ludiq.Graphs.Runtime/Graph.cs:122)
Ludiq.Serialization:CheckIfDependenciesMet (Ludiq.ISerializationDepender) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:295)
Ludiq.Serialization:AwaitDependencies (Ludiq.ISerializationDepender) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:236)
Ludiq.Graph:OnAfterDeserialize () (at Ludiq.Graphs.Runtime/Graph.cs:98)
Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize (System.Type,object) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsISerializationCallbacks.cs:127)
Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize (System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>,System.Type,object) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:1190)
Ludiq.FullSerializer.fsSerializer:TryDeserialize (Ludiq.FullSerializer.fsData,System.Type,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:675)
Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize (Ludiq.FullSerializer.fsData,object&,System.Type) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/Converters/fsReflectedConverter.cs:97)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:899)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:889)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&,System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:864)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&,System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:768)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&,System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:713)
Ludiq.FullSerializer.fsSerializer:TryDeserialize (Ludiq.FullSerializer.fsData,System.Type,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:666)
Ludiq.Serialization:DeserializeJson (Ludiq.FullSerializer.fsSerializer,string,object&,bool) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:171)
Ludiq.Serialization:DeserializeInto (Ludiq.SerializationData,object&,bool) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:113)
Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () (at Ludiq.Core.Runtime/Unity/LudiqScriptableObject.cs:50)
{code}
{code:java}
// Could not load connection between 'value' of 'GetMember#d18fd...' and '%text' of 'InvokeMember#6742a...'.
UnityEngine.Debug:LogWarning (object)
Bolt.UnitConnection`2<Bolt.ValueOutput, Bolt.ValueInput>:HandleDependencies () (at Bolt.Flow.Runtime/Connections/UnitConnection.cs:146)
Ludiq.Graph:OnAfterDependenciesDeserialized () (at Ludiq.Graphs.Runtime/Graph.cs:117)
Ludiq.Serialization:CheckIfDependenciesMet (Ludiq.ISerializationDepender) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:295)
Ludiq.Serialization:AwaitDependencies (Ludiq.ISerializationDepender) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:236)
Ludiq.Graph:OnAfterDeserialize () (at Ludiq.Graphs.Runtime/Graph.cs:98)
Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize (System.Type,object) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsISerializationCallbacks.cs:127)
Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize (System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>,System.Type,object) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:1190)
Ludiq.FullSerializer.fsSerializer:TryDeserialize (Ludiq.FullSerializer.fsData,System.Type,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:675)
Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize (Ludiq.FullSerializer.fsData,object&,System.Type) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/Converters/fsReflectedConverter.cs:97)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:899)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:889)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&,System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:864)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&,System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:768)
Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference (System.Type,Ludiq.FullSerializer.fsData,System.Type,object&,System.Collections.Generic.List`1<Ludiq.FullSerializer.fsObjectProcessor>&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:713)
Ludiq.FullSerializer.fsSerializer:TryDeserialize (Ludiq.FullSerializer.fsData,System.Type,System.Type,object&) (at Ludiq.Core.Runtime/Dependencies/FullSerializer/fsSerializer.cs:666)
Ludiq.Serialization:DeserializeJson (Ludiq.FullSerializer.fsSerializer,string,object&,bool) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:171)
Ludiq.Serialization:DeserializeInto (Ludiq.SerializationData,object&,bool) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:113)
Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () (at Ludiq.Core.Runtime/Unity/LudiqScriptableObject.cs:50)
{code}
{code:java}
 [Deserialization] Object reference at index #0 does not match target type (UnityEngine.Object != Bolt.FlowMacro). Defaulting to null.UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Ludiq.Serialization:HandleResult (string,Ludiq.FullSerializer.fsResult,UnityEngine.Object) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:190) Ludiq.Serialization:DeserializeJson (Ludiq.FullSerializer.fsSerializer,string,object&,bool) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:178) Ludiq.Serialization:DeserializeInto (Ludiq.SerializationData,object&,bool) (at Ludiq.Core.Runtime/Serialization/Serialization.cs:113) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () (at Ludiq.Core.Runtime/Unity/LudiqBehaviour.cs:48)
{code}
Tested Broken: Unity 2020.2, Bolt 1.4.13RD7, macOS

Does not appear in 2019.4, 2020.1, macOS

  1. Resolution Note:

    TextMeshPro API has changed in version 1.5.1 and Unity 2020.2 uses TextMeshPro 3.0.1. So the method TextMeshProUGUI.SetText (String) doesn't exist anymore.
    Also there is no [Obsolete] attribute saying to migrate to a new method signature in version 3.0.1 so we cannot auto-migrate the node.
    The user has to manually changed the node to a new TextMeshProUGUI.SetText node.

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