Search Issue Tracker
Fixed
Votes
0
Found in
4.6.1f1
Issue ID
655653
Regression
Yes
"Coroutine continue failure" error when using StopCoroutine
Steps to reproduce :
- import the project attached
- add any of the scripts to the Main Camera
- press play and notice the error
*Note:
This was fixed in 4.6.1p4 but reappeared in 4.6.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
akbay
Nov 20, 2015 19:06
same with 5.1.4f1
jennydvr
Sep 29, 2015 14:43
Happened again on Unity 5.2.1p1. I'm making the coroutine stop as StopCoroutine(IEnumerator)
ForceMagic
Aug 05, 2015 19:27
Error back in Unity 5, i"m running the 5.1.1p3 version and it still got it.
GnomoMZ
Jun 15, 2015 15:25
Error still persist in Unity 5.1.0