Search Issue Tracker
Fixed
Votes
0
Found in
4.6.1f1
Issue ID
655653
Regression
Yes
"Coroutine continue failure" error when using StopCoroutine
Steps to reproduce :
- import the project attached
- add any of the scripts to the Main Camera
- press play and notice the error
*Note:
This was fixed in 4.6.1p4 but reappeared in 4.6.2.
Comments (24)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
castor76
Jun 23, 2016 17:47
How is this bug back now... It needs to be fixed again! How to reopen it? My project is just too big to submit a bug report.
castor76
Jun 13, 2016 04:45
Still in 5.3 and 5.4
562873336
Apr 06, 2016 14:22
same with 5.3.4 too...
a3dline
Feb 08, 2016 12:39
5.3.1.f1 Coroutine continue failure
StopCourutine(Courutine)
antx
Jan 29, 2016 15:34
I have it too. Also with IEnumerator !
mayofunk
Jan 25, 2016 19:27
Same problem in Unity 5.3.1f1
StudioEvil
Dec 29, 2015 16:15
It's happening again (Unity 5.3.1f1)
akbay
Nov 20, 2015 19:06
same with 5.1.4f1
jennydvr
Sep 29, 2015 14:43
Happened again on Unity 5.2.1p1. I'm making the coroutine stop as StopCoroutine(IEnumerator)
ForceMagic
Aug 05, 2015 19:27
Error back in Unity 5, i"m running the 5.1.1p3 version and it still got it.