Search Issue Tracker

Fixed in 2018.4.X

Votes

1

Found in

2018.1.0b2

Issue ID

986924

Regression

No

ConvertToEquirect results in a flipped 360 image

Camera

-

Reproduction steps:
1. Download project "RenderToCubemap.zip" and open in Unity
2. Open TestScene
3. In Hierarchy select the Main Camera
4. Enable Play mode
5. In script "Create Stereo Cubemaps" open Cubemap value

Expected: rendered texture should have a normal 360 image
Actual: RenderTexture.ConvertToEquirect flips rendered texture's sky and ground (more in picture.png)

Reproduced on: 2017.1.3f1; 2017.2.1p3; 2017.3.0p4; 2018.1.0b5; 2018.2.0a1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.