Search Issue Tracker
Fixed
Votes
0
Found in
2023.3.0a15
Issue ID
UUM-59575
Regression
No
Contextual menus and tooltips appear at different position from the pressed location when using 3 or more displays
Reproduction steps:
1. Have three displays connected and set as shown in the “Displays” image
2. Open the attached project “TestProject”
3. Move the Editor to “Screen 3”
4. Right-click on the left side of the Scene view to open the contextual menu
Expected result: The contextual menu is opened under the cursor
Actual result: The contextual menu is opened on “Screen 1”
Reproducible with: 2023.3.0a15
Reproducible on: Windows 11
Not reproducible on: No other platforms tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-48008