Search Issue Tracker
Not Reproducible
Votes
0
Found in
1.0.0-pre.12
Issue ID
UUM-131893
Regression
No
Console displays "ArgumentException: Requested value 'Textures' was not found." error during AI installation
Steps to reproduce:
- Create a new Universal 2D project
- Click the "AI" button in the toolbar
- Observe the Console window
Actual results: Console displays "ArgumentException: Requested value 'Textures' was not found." error
Expected results: No errors
Reproducible with versions: 1.0.0-pre.12 (6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Not reproducible with versions:
Tested on (OS): macOS - Tahoe 26.2
Notes: Full error
{code:java}
ArgumentException: Requested value 'Textures' was not found.
Newtonsoft.Json.Utilities.EnumUtils.ParseEnum (System.Type enumType, Newtonsoft.Json.Serialization.NamingStrategy namingStrategy, System.String value, System.Boolean disallowNumber) (at <761cf2a144514d2291a678c334d49e9b>:0)
Newtonsoft.Json.Converters.StringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <761cf2a144514d2291a678c334d49e9b>:0)
Rethrow as JsonSerializationException: Error converting value "Textures" to type 'SuperProxyClientV1Namespace.CategoryEnumV1'. Path 'Items[107].Category', line 1, position 221031.
Newtonsoft.Json.Converters.StringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <761cf2a144514d2291a678c334d49e9b>:0)
SuperProxyClientV1Namespace.CustomStringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <0dcadd3eb269413b96c7d9dde651ac95>:0)
UnityEngine.Debug:LogException(Exception)
Unity.AI.Toolkit.Accounts.Services.Core.<>c__DisplayClass1_0:<LogDebug>b__0() (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Accounts/Services/Core/Logger.cs:30)
Unity.AI.Toolkit.<>c__DisplayClass15_0:<RunOnMainThread>b__0() (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:330)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:403){code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.