Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.2.X, 2021.3.X, 2022.1.X
Votes
42
Found in
2020.3
2021.2
2021.2.1f1
2022.1.0a13
Issue ID
1378985
Regression
Yes
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps:
1. Create a new project
2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > Auto Graphics API for Mac)
3. Open profiler and enter Play Mode
Expected result: No EditorLoop spikes are seen in the profiler
Actual result: Consistent EditorLoop 5-10ms spikes are seen in the profiler
Reproducible with: 2020.3.24f1, 2021.2.5f1, 2022.1.0a13, 2022.1.0b1
Not reproducible with: 2021.1.28f1, 2022.1.0a12
Could not test with: 2019.4.33f1 (Editor not responding)
Notes:
-Not reproducible with OpenGLCore
-
VoodooDetective
Jan 17, 2022 18:26
This is definitely still an issue. This bug came with a repro project that was reproducing the issue. What changed? Was it fixed in a recent release?
-
VoodooDetective
Jan 17, 2022 18:25
This is definitely still an issue! The repro project I sent in was working for Markas, so what changed?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a15
Resolution Note (2020.3.X):
Transferred to Jira (https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-4697)