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Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.2.X, 2021.3.X, 2022.1.X
Votes
42
Found in
2020.3
2021.2
2021.2.1f1
2022.1.0a13
Issue ID
1378985
Regression
Yes
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps:
1. Create a new project
2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > Auto Graphics API for Mac)
3. Open profiler and enter Play Mode
Expected result: No EditorLoop spikes are seen in the profiler
Actual result: Consistent EditorLoop 5-10ms spikes are seen in the profiler
Reproducible with: 2020.3.24f1, 2021.2.5f1, 2022.1.0a13, 2022.1.0b1
Not reproducible with: 2021.1.28f1, 2022.1.0a12
Could not test with: 2019.4.33f1 (Editor not responding)
Notes:
-Not reproducible with OpenGLCore
-
VoodooDetective
Jan 17, 2022 18:26
This is definitely still an issue. This bug came with a repro project that was reproducing the issue. What changed? Was it fixed in a recent release?
-
VoodooDetective
Jan 17, 2022 18:25
This is definitely still an issue! The repro project I sent in was working for Markas, so what changed?
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a15
Resolution Note (2020.3.X):
Transferred to Jira (https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-4697)