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Won't Fix

Votes

0

Found in

2021.3.27f1

2022.3.0f1

2023.1.0b20

2023.2.0a18

2023.3.0a3

Issue ID

UUM-37785

Regression

No

Colliders get displaced when a Terrain GameObject is added under a Kinematic body

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How to reproduce:
1. Open the attached “terrain physics.zip” project
2. Add a Terrain GameObject under the Tree GameObject in the Hierarchy
3. Open Window > Analysis> Physics Debugging

Expected result: Kinematic Bodies meshes are displayed properly
Actual result: Kinematic Bodies meshes are displaced from the actual GameObject position

Reproducible with: 2021.3.27f1, 2022.3.0f1, 2023.1.0b20, 2023.2.0a18

Reproduced on: Windows 10

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
    We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
    Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building

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