Search Issue Tracker
Fixed in 1.1.1
Votes
0
Found in [Package]
1.0.0-pre.4
Issue ID
1318668
Regression
No
[Code Coverage] The Included Assemblies field shows Assemblies that no longer exist
How to reproduce:
1. Open the attached '1318668.zip' project
2. Open Window > Analysis > Code Coverage
3. Observe the 'Included Assemblies' field
4. In the Project window select 'NewAssembly'
5. In the Inspector rename the selected Assembly and press the Apply button
6. Observe the 'Included Assemblies' field in the Code Coverage window
Expected result: Either the Assembly with the new name is selected or the Assembly with the old name is deselected
Actual result: The 'Include Assemblies' field indicates that the Assembly with the old name is selected
Reproducible with: Code Coverage 0.4.2-preview (2019.4.22f1, 2020.3.1f1, 2020.2.7f1), 1.0.0-pre.4 (2019.4.22f1, 2020.3.1f1, 2020.2.7f1, 2021.1.0f1, 2021.2.0a9)
Cannot test with: 2018.4.33f1 (the package is not supported), Code Coverage 0.4.2-preview (2021.1.0f1, 2021.2.0a9) (the package version is not supported)
Notes:
- The issue is also reproducible when the selected Assembly gets deleted
- The issue persists after reopening the Code Coverage window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment