Search Issue Tracker
Active
Votes
4
Found in
2018.4
2019.4
2019.4.14f1
2020.1
2020.2
2021.1
Issue ID
1293351
Regression
No
Cloth starts jittering when a related gameObject is selected in the Inspector window while the cloth is moving
How to reproduce:
1. Open the attached project named "Case_1293351"
2. Open the BrokenCloth Scene and enter Play mode
3. Select the "Cloth parent" gameObject
4. Observe the Cloth cape attached to the Sphere
Expected result: Selecting/Deselecting a gameObject related to the Cloth Component does not have an impact on the Cloth
Actual result: Selecting "Cloth parent" or "Cloth" gameObject causes the Cloth to jitter
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Notes:
1. The Cloth component would sometimes jitter when nothing is selected as well. However, it would happen less frequently (~ once a minute on the testing machine) and the jittering would also weaker
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Qriva
Sep 20, 2021 17:40
I reported the issue and I would like to note, that this is not about selecting/deselecting the object itself, but selecting object in my project resulted in lowered FPS (many component inspectors to process), so the problem should be related to the number of physic updates per frame updates.
In short, number of FPS affects cloth behaviour.
Jakub_Machowski
May 18, 2021 21:28
The same here, it seems that on 2019.4.26 cloth is overall less stable than on 2018.4 Seems like virtual particles don't work at all?