Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4.14f1
2018.4.22f1
2019.3
2020.1
2020.2
Issue ID
1242446
Regression
Yes
Cloth loses constraints when a Mesh is assigned to a SkinnedMeshRendered with a Cloth Component that is active in the Scene
How to reproduce:
1. Open the attached 'project-1242446.zip' project
2. Load the 'Scene' scene
3. Enter Play mode
4. Observe the Game window
Expected result: both cloths keep constraints and stay in place
Actual result: one of the cloths loses constraints and flies off
Reproducible with: 2018.4.14f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with: 2018.4.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b13
Resolution Note (fix version 2019.4):
Fixed in 2019.4.1f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.24f1