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Fixed
Fixed in 2.10.1
Votes
0
Found in [Package]
3.0.1
Issue ID
CMCL-1572
Regression
Yes
Cinemachine transition camera rotation flips when disabling the parent
How to reproduce:
1. Open the user’s attached “CinemachineTransitionBug.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Camera2” GameObject
5. Enable and disable it
6. Observe the Game view
Expected result: Camera doesn’t flip when transitioning
Actual result: Camera flips when transitioning
Reproducible with: 2.9.5, 2.10.0 (2021.3.36f1), 3.0.1 (2022.3.22f1, 2023.2.15f1, 6000.0.0b12)
Not reproducible with: 2.9.4 (2021.3.36f1)
Reproduced on: macOS 14.3.1 (Intel)
Not reproducible on: No other environment tested
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Resolution Note (fix version 2.10.1):
The issue happens because all the members of the target group were disabled along with the vcam.
The TargetGroup in this case ought to retain its last valid position/dimensions in order to avoid a camera pop, but it does not. This regression (introduced in CM 2.9.5) has been fixed.
A simple workaround would be to avoid disabling the target group members when the vcam is disabled.