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Fix In Review for 2.10.1



Found in [Package]


Issue ID




Cinemachine transition camera rotation flips when disabling the parent

Package: Cinemachine Classic


How to reproduce:
1. Open the user’s attached “” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Camera2” GameObject
5. Enable and disable it
6. Observe the Game view

Expected result: Camera doesn’t flip when transitioning
Actual result: Camera flips when transitioning

Reproducible with: 2.9.5, 2.10.0 (2021.3.36f1), 3.0.1 (2022.3.22f1, 2023.2.15f1, 6000.0.0b12)
Not reproducible with: 2.9.4 (2021.3.36f1)

Reproduced on: macOS 14.3.1 (Intel)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2.10.1):

    The issue happens because all the members of the target group were disabled along with the vcam.

    The TargetGroup in this case ought to retain its last valid position/dimensions in order to avoid a camera pop, but it does not. This regression (introduced in CM 2.9.5) has been fixed.

    A simple workaround would be to avoid disabling the target group members when the vcam is disabled.

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