Search Issue Tracker
Fixed
Fixed in 2.9.0-pre.6
Votes
0
Found in [Package]
2.8.9
Issue ID
CMCL-1518
Regression
Yes
[Cinemachine] Recenter to Target Heading does not wait as long as specified
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Rotate the Orbital Transposer camera by moving the mouse
5. Stop moving the mouse
Expected result: The came is recentered to target heading in 10 seconds
Actual result: The camera is recentered to target heading in about 7 seconds
Reproducible with: 2.8.9 (2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Not reproducible with: 2.8.6 (2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Fixed in: 2.9.0-pre.1 (2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Reproducible on: Ubuntu 23.04, Windows 10 Pro 22H2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2.9.0-pre.6):
The bug does not reproduce from 2.9.0-pre.1 Cinemachine package version