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Fixed in 2017.2.X



Found in


Issue ID




CharacterController might start to ignore collisions after a scene was reloaded more than 85 times



Steps to reproduce:
1. Open attached project
2. Open "Test" scene
3. Run the scene
4. Notice how "Instance {number}" fails to collide with "Character(Clone)" (gif attached)

Note: a lot of instances are created and if all succeed scene is loaded once again until a failure.

Does not reproduce on OSX.

Does not reproduce on Windows when number of attempts is less ~85.
Does reproduce on Windows when number of attempts is above ~85.

Reproduced with: 5.2.4f1, 5.3.3p3, 5.3.5p5, 5.4.0b24, 5.5.0f3

Comments (32)

  1. DanEastAsia

    Jul 08, 2016 01:57

    I'm also seeing this on Linux (and this is a better report of the, unfortunately vague, private bug I previously submitted as 780159).

  2. millefoliumink

    Jul 07, 2016 22:32

    Seem to be having the same issue on Windows 10 in the editor, version 5.3.5f1

    I sent in an example scene as (Case 812252)

    Interestingly enough this issue appears in the Unity Example Project when testing, but not when I make a New Project + New Scene and import Character Controllers from Standard Assets *only*.

    Might be worth looking into the Standard Assets automatically imported with the Unity Example Project outside of Character Controllers.

    Hope this is of help.

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