Search Issue Tracker
Fixed in 2017.2.X
Votes
93
Found in
5.3.3p3
Issue ID
809914
Regression
No
CharacterController might start to ignore collisions after a scene was reloaded more than 85 times
Steps to reproduce:
1. Open attached project
2. Open "Test" scene
3. Run the scene
4. Notice how "Instance {number}" fails to collide with "Character(Clone)" (gif attached)
Note: a lot of instances are created and if all succeed scene is loaded once again until a failure.
Does not reproduce on OSX.
Does not reproduce on Windows when number of attempts is less ~85.
Does reproduce on Windows when number of attempts is above ~85.
Reproduced with: 5.2.4f1, 5.3.3p3, 5.3.5p5, 5.4.0b24, 5.5.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [tvOS] Multiple warnings in the Console when building for tvOS Platform on Intel Macbook
- [Android][Vulkan] Shader is rendered incorrectly in the Player when using Vulkan Graphics API
- [Android] Keyboard is not popping up after closing it a few times in the Player when "Hide mobile input" is enabled
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
DanEastAsia
Jul 08, 2016 01:57
I'm also seeing this on Linux (and this is a better report of the, unfortunately vague, private bug I previously submitted as 780159).
millefoliumink
Jul 07, 2016 22:32
Seem to be having the same issue on Windows 10 in the editor, version 5.3.5f1
I sent in an example scene as (Case 812252)
Interestingly enough this issue appears in the Unity Example Project when testing, but not when I make a New Project + New Scene and import Character Controllers from Standard Assets *only*.
Might be worth looking into the Standard Assets automatically imported with the Unity Example Project outside of Character Controllers.
Hope this is of help.