Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.4f1
Issue ID
UUM-72889
Regression
Yes
Character Joints transforms get distorted when a ragdoll is created using the Ragdoll Wizard
Reproduction steps:
1. Open the attached “TurnBased_Strategy.zip” project
2. Double click on the “UnitRagdoll” GameObject in the Hierarchy
3. Press the Pause button in the Toolbar
4. Enter the Play mode
5. Step through the Play mode using the Step button in the Toolbar
6. Observe the “UnitRagdoll” GameObject
Expected result: “UnitRagdoll” Character Joints remain in their correct place
Actual result: “UnitRagdoll” Character Joints distort into random positions
Reproducible with: 2023.3.0b1, 6000.0.4f1
Not reproducible with: 2022.3.31f1, 2023.3.0a19
Couldn’t test with: 2021.3.39f1 (Unfixable compiler errors)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
- Search window Shortcuts are not functioning when certain areas of the window are focused
- Interface property is not shown in the Inspector when the null value is chosen while using the CustomPropertyDrawer attribute with the generic Object class
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-72854