Search Issue Tracker
Fixed
Fixed in 6000.0.9f1
Votes
17
Found in
6000.0.4f1
7000.0.0a1
Issue ID
UUM-72854
Regression
Yes
Jerky initialization of Joints occurs when Configurable Joint Limits are used
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Ragdoll Bug Repro” Scene
3. Select the “FannequinV2RootDismemberable-Ragdoll” GO in the Hierarchy window
4. Enter the Play Mode
5. Observe the Scene View
Expected result: The joints do not jitter
Actual result: The joints get jittery upon initialization
Reproducible with: 2023.3.0b1, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.31f1, 2023.3.0a19
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment