Search Issue Tracker
Fixed
Fixed in 6000.0.9f1
Votes
17
Found in
6000.0.4f1
Issue ID
UUM-72854
Regression
Yes
Jerky initialization of Joints occurs when Configurable Joint Limits are used
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Ragdoll Bug Repro” Scene
3. Select the “FannequinV2RootDismemberable-Ragdoll” GO in the Hierarchy window
4. Enter the Play Mode
5. Observe the Scene View
Expected result: The joints do not jitter
Actual result: The joints get jittery upon initialization
Reproducible with: 2023.3.0b1, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.31f1, 2023.3.0a19
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
Add comment