Search Issue Tracker
By Design
Votes
1
Found in
2018.3.0a5
2019.2.0a1
2019.3.0a1
2019.3.0b3
2020.1.0a1
Issue ID
1184164
Regression
Yes
Character Controller gets stuck when passing under a Mesh Collider
Reproduction steps:
1. Open the attached project named Case_1184164
2. Open a Scene named "Classic_E01_F01"
3. Enter Play mode
4. Try to pass under the chandelier
Expected result: The player character is able to pass under the chandelier's collider
Actual result: The player character gets stuck under the chandelier's collider
Reproducible with: 2018.3.0a5, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Not reproducible with: 2017.4.33f1, 2018.3.0a4
Comments (1)
-
Peter77
Oct 17, 2019 15:57
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
PhysX character controller has this bunny hop logic where it would split the movement into three segments -- up by step offset, towards the goal and then down by step offset: https://github.com/NVIDIAGameWorks/PhysX/blob/ae80dede0546d652040ae6260a810e53e20a06fa/physx/source/physxcharacterkinematic/src/CctCharacterController.cpp#L1640.
Step offset in this case is 0.3, so clearly the character cannot pass under the chandelier. Tweaking the offset should resolve the issue in this case.