Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.23f1
Issue ID
UUM-68278
Regression
No
Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
How to reproduce:
1. Create a new Project
2. Split off the Game View to a different monitor
3. Add Game View Window to the first monitor (Right-click "Scene" -> Add Tab -> Game)
4. Make sure both Game View windows are active
5. Change the Game View Resolution
6. Observe Game View Window
Expected result: After changing the resolution the Game Windows scales accordingly
Actual result: After changing the resolution sometimes the View is stretched
Reproducible with: 2022.3.23f1
Reproduced on: macOS Sonoma 14.4
Note: Both displays are of different resolutions. Might need to change the resolution more than once and to different values for the stretching to occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
- Search Field breaks when deleting a Search Expression that has been converted to a Visual Query Block
- Outdated documentation page is linked when clicking on the Help icon for "Virtual Texturing" Module in Profiler Window
- [Linux] No “File already exists” pop-up thrown when saving Shader Variants with an already existing name from Build Profiles or Project Settings window
- Bounding Box Size of Light Probe Proxy Volume and Settings.Max Interaction Distance of Panel Input Configuration Components cannot be added as Properties in Animation window
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback.