Search Issue Tracker

Fixed in 1.5.2, 2.1.2, 3.0.2

Votes

0

Found in [Package]

2018.4

2019.4.4f1

2020.2

Issue ID

1271420

Regression

No

Certain TextMeshPro - Text Component's properties cannot be overridden or reverted when the Component is in a Prefab

Package: TextMeshPro

-

TextMeshPro - Text Component's Alignment, Sorting Layer, Order in Layer, Font Style, Wrapping, Material Preset, and Vertex Color properties cannot be overridden or reverted when the TextMeshPro - Text Component is in a Prefab

How to reproduce:
1. Open the user's attached "Case863820_TextMesh.zip" project
2. Open the "SampleScene" Scene
3. Select the "Text (TMP)" GameObject in the Hierarchy window
4. Change the values of the TextMeshPro - Text Component's properties in the Inspector window, which are mentioned in the description (See attached "1271420_repro.mp4")
5. Observe the Vertex Color property's label in the Inspector window

Expected result: The Verter Color property's label is highlighted (Indicating a change in the Prefab and this change can be overridden or reverted)
Actual result: The Vertex Color property's label is not highlighted (Not indicating any change in the Prefab, can't be overridden and reverted)

Reproducible with: 1.4.1 (2018.4.26f1), 2.1.1 (2019.4.9f1), 3.0.1 (2020.1.3f1, 2020.2.0a21)

Note:
- In 1.4.1 Vertex Color and Alignment properties are highlighted on change, but Font Style, Material Preset and Wrapping are not highlighted

  1. Resolution Note (fix version 1.5.2, 2.1.2, 3.0.2):

    Fixed in: 1.5.3, 2.1.3, 3.0.3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.