Search Issue Tracker
By Design
Votes
0
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
Issue ID
UUM-62678
Regression
No
CanvasGroup does not ignore parent CanvasGroup Alpha == 0 when parent is also a Canvas
How to reproduce:
1. Open the attached project "2022.3_Test_CanvasGroup.zip"
2. Open Assets/Scenes/SampleScene.unity
Expected results: A Circle is displayed in the Game view window
Actual results: Circle is not displayed in the Game view window
Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
Resolution Note:
CanvasGroup settings applies to Canvas components. The child object in this example does not have a Canvas component on it, only a CanvasGroup - that won't do anything. CanvasGroup needs to be accompanied by a Canvas, otherwise it's useless.