Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
2
Found in
5.4.0p3
Issue ID
833456
Regression
No
Canvas.ForceUpdateCanvases() doesn't update canvas before Camera.Render() is called
Steps to reproduce:
1. Open attached project
2. Open scene "Scene"
3. In project tab click on "New Render Texture" and make sure that preview is enabled
4. Click on game view to make sure that it accepts keyboard keys
5. Press "2" and this will resize texture, call Canvas.ForceUpdateCanvases() and then Camera.Render()
6. Notice that render texture doesn't resize button
7. In scene view notice that canvas are resized
Additional steps:
8. Press "1" and notice that button isn't in the corner of render texture
9. In scene view notice that it should be in the corner
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b5
-
FFF1969
Apr 15, 2022 13:38
This fix seems broken the camera.targetTexture feature.
Before the fix, in 2019.4.14 or earlier version, this code can render the entire screen into a RT:var rt = RenderTexture.GetTemporary(1280,720);
Camera.main.targetTexture =
Camera.main.Render();
Camera.main.targetTexture = null;After this fix, since 2019.4.15, the result will be different depends on the dispaly resolution.
If larger than 1280x720, the screen capture is cropped. Cannot automatically scaled to the entire RT as the document descripted.I've submitted a bug, not sure whether it sill be fixed.
-
Menion-Leah
Feb 21, 2019 17:14
Same issue here (2018.3.2f1).
Seems quite weird that no explanation is provided when a case is closed as "Won't fix"
-
illa3d
Jan 20, 2017 13:28
Experiencing the same issue. Unity 5.5.0p3.
Has anyone found a workaround?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
Resolution Note (fix version 2020.2):
Canvas RectTransform size calculation now done for standalone renders as well. Partial fix: requires camera to be enabled during Camera.Render() call