Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3
2019.4.2f1
2020.1
2020.2
Issue ID
1268204
Regression
No
Camera with Post-Processing layer renders at half resolution when Stereo Rendering Mode is set to Single Pass
How to reproduce:
1. Open the attached "pfxBug" project
2. Enter the Play Mode
3. Change the Game view scale to 5x
4. In the Game view Control Bar change which eye is displayed in the Play Mode to the Left eye
Expected results: Rendered resolution is the same as when the Camera has no Post Processing layer component
Actual results: Rendered resolution is lower than when the Camera has no Post Processing layer component
Reproducible with: 2019.3.0a5, 2019.4.8f1, 2020.1.0a18
Not reproducible with: 2020.1.0a19, 2020.2.0a20
Could not test with: 2018.4.26f1 because of the CS0103 errors, 2019.3.0a4 because of the CS0117 error
Notes:
- Works as expected when Stereo Rendering Mode is set to Multi Pass
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
This is a duplicate of issue #1237102