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Fixed in 4.5.X
Votes
79
Found in
4.3.0f4
Issue ID
574965
Regression
Yes
Camera with image effects throws error when certain game view aspect ratios are used
To reproduce:
1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear"
2. Attach an image effect to the camera
3. Set the game window scale to 16:9
4. Enter game mode. Try resizing the game window
5. "rect[2] == rt->GetGLWidth() && rect[3] == rt->GetGLHeight()" appears in the console
Does not occur with version 4.2.2f1
Seems to be related mostly to the aspect ration of the game view and the image effects.
does not occur if game view is undocked
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GreatBigJerk
Feb 20, 2014 15:23
This issue isn't fixed. Please reopen.
db82
Feb 18, 2014 11:18
What version is this fixed in??
Iamdain
Feb 16, 2014 03:27
MIKKEL GJOEL, I don't understand what that means. Where exactly should this line be placed? I have an Onrenderimage() which calls Blit four times.
Still an issue for me when setting the game view to 16:9 aspect ratio. (free aspect is fine)
hololabs
Feb 15, 2014 00:50
Why is this marked as resolved? I am still having this problem.
Klakwa
Feb 14, 2014 15:56
Doesn't seem like it's fixed....
h8crew
Feb 12, 2014 19:58
Seems to be caused my image effects on any camera (can be perspective) and while in forward rendering.
joni.giuro
Feb 07, 2014 12:33
This is annoying, please fix it.
JGriffith
Jan 28, 2014 23:40
Been annoying me for a while now. Using screen overlay image effect on and ortho gui cam. PLEASE tell me this only effects the editor and not build?
diamonddust
Jan 23, 2014 22:37
Work around doesn't fix it for me either. Unity 4.3.3.
Not sure if it's related, but when I get the error, in the profiler under GPU Usage it says "Graphics card driver returned invalid timing information. Please update to a newer version if available"
(there isn't a newer driver that I'm aware of)
pojoih
Jan 05, 2014 17:06
same Problem here (16:9 gameview and active "Bloom" effect on Camera in Unity 4.3.2)