Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2018.2.18f1
2018.4
2019.2
2019.3
2019.3.0b8
2020.1
Issue ID
1194500
Regression
Yes
Calling TrailRenderer Clear after the trail is created results in incorrect renderer bounds
How to reproduce:
1. Open attached project "TrailRendererBoundingIssue-Unity2019.3.zip" and scene ""
2. In Hierarchy window, select "RuntimeTest" object
3. In Inspector window, enable "Use Clear" boolean
4. Enter Play mode
5. Observe the green border of the trail on the first frame the trail is created
Expected result: the border encapsulates the whole trail
Actual result: the border does not encapsulate the whole trail
Reproducible with: 2018.1.0b13, 2018.4.12f1, 2019.2.10f1, 2019.3.0b9, 2020.1.0a9
Not reproducible with: 2017.4.34f1, 2018.1.0b1
Comments (1)
-
Peter77
Oct 29, 2019 06:16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version 2018.4):
Verified in:
2018.4.23f1