Search Issue Tracker
Fixed in 5.3.8
Votes
1
Found in
5.3.6p6
Issue ID
841046
Regression
No
Calling Caching.CleanCache() method fails when there is a cached assetBundle
To reproduce:
1. Open attached project
2. Open "TestScene"
3. Open console window
4. Enter play mode
Expected result: Caching.CleanCache() will work.
Actual result: Caching.CleanCache() throws warning that it was not able to remove existing cached file. On 5.3.6p6 version after entering play mode Unity usually freezes.
Reproduced on 5.3.6p6, 5.4.1p4, 5.5.0b9.
Tested on windows 8.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment