Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0b16
2020.1.0f1
Issue ID
1268370
Regression
Yes
Profiler Calls view's "Call To" and "Call From" tables are cleared when the Play Mode is entered
How to reproduce:
1. Open the attached project "1268370.zip"
2. Open the Profiler window.
3. Enter the Play Mode, record some data, then disable recording and exit the Play Mode
4. Select the CPU module in the Profiler, switch the display to Hierarchy and open the Show Calls view
5. Enter "Camera" to the search field and select any frame in the CPU Usage chart
6. Enter the Play Mode again with "Record profiling information" disabled in the Profiler
Expected result: "Calls To" and "Calls From" tables in the Show Calls view remain filled
Actual result: "Calls To" and "Calls From" tables in the Show Calls view are cleared and display "none"
Reproducible with: 2020.1.0b16
Not reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0b15
Could not test with: 2020.2.0a20 - another issue prevented from testing (search results resetting when entering the Play Mode)
Workaround: Moving one frame forward / backward in the Profiler solves the issue
Note: Only reproduces when the Profiler's search field has some text in it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MultiColumnTreeView does not auto-expand foldouts when autoExpand is set to "true"
- Animation does not control the property of the Gameobject when the keyframe and initial value are the same
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
Add comment