Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.2.0-preview.11
Issue ID
1206415
Regression
No
[Burst] "Burst error BC1002: Unable to find interface method" error when implementing a job using 2 generic types
Reproduction steps:
1. Open "project_756592.zip" project
2. Build a Standalone Player
Expected Result: Build finishes successfully
Actual Result: Build fails with error "Burst error BC1002: Unable to find interface method `Unity.Entities.IJobForEachWithEntity_ECC`2<SpawnerComponent,SpawnerComponent>.Execute(Unity.Entities.Entity, int, ref T0, ref T1)` from type `BaseSpawnerSystem`2.SpawnerJob`"
Reproduced with: 2020.1.0a18, 2019.3.0f4, 2019.2.17f1
Did not reproduce on: 2018.4.15f1(Scripting errors), 2017.4.36f1(No Packman)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note:
This behaviour is by-design. It's not currently possible to call job.Schedule(...) if at the call site the job type has generic type arguments that have not been substituted with concrete types. In the call to job.Schedule(...), SpawnerJob has a generic type argument TSpawnerComponentType, which Burst is unable to resolve to a concrete type.