Search Issue Tracker
Fixed
Fixed in 1.19.6
Votes
0
Found in [Package]
1.18.15
Issue ID
ADDR-2173
Regression
No
buildlayout.txt bundle name contains hash when Bundle Naming Mode is set to Filename
Reproduction steps:
1. Open the attached 'BuildLayout.zip' project
2. Enable 'Preferences > Addressables > Debug Build Layout'
3. Open 'Window > Asset Management > Addressables > Groups'
4. Select 'Default Local Group' and open the Inspector
5. Set 'Advanced Options > Bundle Naming Mode > Filename'
6. Click 'Build > New Build > Default Build Script'
7. Open 'Library/com.unity.addressables/buildlayout.txt
8. Find 'defaultlocalgroup_monoscripts_' bundle dependency
Expected result: bundle name is filename without any hash appended
Actual result: hash is appended to filename
Reproducible with: 1.18.4, 1.18.15 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note: different Bundle Naming Modes appear to function correctly
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Peter77
Aug 13, 2021 09:52
Related forum post:
https://forum.unity.com/threads/case-1357427-buildlayout-txt-contains-references-to-monoscripts-bundle-that-doesnt-exist.1154930/