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Fixed
Fixed in 1.19.6
Votes
0
Found in [Package]
1.18.15
Issue ID
ADDR-2173
Regression
No
buildlayout.txt bundle name contains hash when Bundle Naming Mode is set to Filename
Reproduction steps:
1. Open the attached 'BuildLayout.zip' project
2. Enable 'Preferences > Addressables > Debug Build Layout'
3. Open 'Window > Asset Management > Addressables > Groups'
4. Select 'Default Local Group' and open the Inspector
5. Set 'Advanced Options > Bundle Naming Mode > Filename'
6. Click 'Build > New Build > Default Build Script'
7. Open 'Library/com.unity.addressables/buildlayout.txt
8. Find 'defaultlocalgroup_monoscripts_' bundle dependency
Expected result: bundle name is filename without any hash appended
Actual result: hash is appended to filename
Reproducible with: 1.18.4, 1.18.15 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note: different Bundle Naming Modes appear to function correctly
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Peter77
Aug 13, 2021 09:52
Related forum post:
https://forum.unity.com/threads/case-1357427-buildlayout-txt-contains-references-to-monoscripts-bundle-that-doesnt-exist.1154930/