Search Issue Tracker
Fixed in 2020.3.46f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2022.2.0b11, 2023.1.X
Votes
1
Found in
2019.4.39f1
2020.3.34f1
2021.3.2f1
2022.1.1f1
2022.2.0a13
Issue ID
UUM-501
Regression
No
[macOS] Returned systemWidth and systemHeight are half of the correct values when using Display.main
&How to reproduce:
1. Open the attached project "displayTestNew.zip"
2. Build and Run the scene "SampleScene" on macOS
3. Observe the values under Main Display and Screen.currentResolution
Expected results: The values under Main Display match the ones under Screen.currentResolution
Actual results: The values of Display.main.systemWidth and systemHeight are half of the Screen.currentResolution values
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.1f1, 2022.2.0a13
Notes:
- Moving the Build window to an external monitor updates the values to the correct ones even after returning the window to the main one
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment