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Fixed

Fixed in 6000.1.0b6, 6000.2.0a3

Votes

0

Found in

6000.1.0b2

6000.2.0a1

Issue ID

UUM-92519

Regression

No

Build and run player results in shader errors when raytracing is enabled

-

Steps to reproduce:

  1. Import the attached project
  2. Open Strip.vfx
  3. Select one of the output and observe the inspector
  4. Bug 1: Ray tracing flag is available for strips even though output does not support it
  5. Build and run SampleScene
  6. Bug 2: observe that build fails and shader errors are thrown to the console

Expected results: Ray tracing box is removed from outputs that do not support the feature, there are no shader errors thrown to then console when trying to build player

Reproducible with versions: 6000.1.0b2

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): windows

Notes: Player can be built via "Build" option successfully; It does not break vfx in player. 

 

Error messages:

Shader error in 'Hidden/VFX/HUD/Reticula Black Circle/Output Particle|Shader Graph Quad - Unlit': no member named 'color' in 'InternalAttributesElement' at Assets/Particles/UI/HUD.vfx(12771) (on d3d11)

Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with INSTANCING_ON

 

Shader error in 'Hidden/VFX/ARUI-Sun/Sun Corona Glow/Output Particle|Unlit Octagon': use of undeclared identifier 'uv' at Assets/Particles/ARUI-Sun.vfx(4630) (on d3d11)

Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with <no keywords>

 

Shader error in 'Hidden/VFX/HUD/Reticula Black Circle/Output Particle|Shader Graph Quad - Unlit': no matching function for call to 'asuint' at Assets/Particles/UI/HUD.vfx(8317) (on d3d11)

Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with INSTANCING_ON _SURFACE_TYPE_TRANSPARENT

  1. Resolution Note:

    Forward-ports for this version need to be handled at a later time.

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