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Fixed
Fixed in 6000.1.0b6, 6000.2.0a3
Votes
0
Found in
6000.1.0b2
6000.2.0a1
Issue ID
UUM-92519
Regression
No
Build and run player results in shader errors when raytracing is enabled
Steps to reproduce:
- Import the attached project
- Open Strip.vfx
- Select one of the output and observe the inspector
- Bug 1: Ray tracing flag is available for strips even though output does not support it
- Build and run SampleScene
- Bug 2: observe that build fails and shader errors are thrown to the console
Expected results: Ray tracing box is removed from outputs that do not support the feature, there are no shader errors thrown to then console when trying to build player
Reproducible with versions: 6000.1.0b2
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): windows
Notes: Player can be built via "Build" option successfully; It does not break vfx in player.
Error messages:
Shader error in 'Hidden/VFX/HUD/Reticula Black Circle/Output Particle|Shader Graph Quad - Unlit': no member named 'color' in 'InternalAttributesElement' at Assets/Particles/UI/HUD.vfx(12771) (on d3d11)
Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with INSTANCING_ON
Shader error in 'Hidden/VFX/ARUI-Sun/Sun Corona Glow/Output Particle|Unlit Octagon': use of undeclared identifier 'uv' at Assets/Particles/ARUI-Sun.vfx(4630) (on d3d11)
Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with <no keywords>
Shader error in 'Hidden/VFX/HUD/Reticula Black Circle/Output Particle|Shader Graph Quad - Unlit': no matching function for call to 'asuint' at Assets/Particles/UI/HUD.vfx(8317) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with INSTANCING_ON _SURFACE_TYPE_TRANSPARENT
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Resolution Note:
Forward-ports for this version need to be handled at a later time.