Search Issue Tracker
Fixed
Fixed in 2022.3.8f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a1
Votes
1
Found in
2022.2.20f1
2023.1.0b17
2023.2.0a15
2023.3.0a1
Issue ID
UUM-36071
Regression
Yes
Blend Shape Normals are included when Normals are set to Calculate and Blend Shape Normals to None
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “sphere” GameObject
4. In the Inspector Window right-click “Check Blendshape Normals (Script)” Component
5. Select “Check Delta Normals”
6. Observe the Console Window
Expected result: “Delta normals has data: False” Log message
Actual result: “Delta normals has data: True” Log message
Reproducible with: 2022.1.0a13, 2022.1.24f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.1.0a12
Reproducible on: Intel Mac OS 13.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Add comment